Chris Crawford on interactive storytelling. - 2nd ed. - [Berkeley, California] : New Riders, cop. 2013. - XVI, 343 p. : il. ; 24 cm
ISBN - 978-0-321-86497-0
Here to help students navigate and open their minds to more creative ways of producing their stories is the authority on interactive design and a longtime game development guru, Chris Crawford. He provides a solid sampling of what works and doesn't work, and how to apply the lessons to their own storytelling projects.
After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more.
Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving students a first-hand look into practical storytelling methods.